Game Informer -
22 Nov 2019 22:12

Good games have a powerful ability to take big ideas and synthesize them into meaningful simulations, analogues, and mechanics. That need for taking an idea and breaking it down into purposeful and interpretative chunks is especially valuable in any game that aims to present the history of human civilization, whether the final presented medium is the digital screen or physical components on a table with friends gathered around. In his design diary for Tapestry, designer Jamey Stegmaier openly ci...
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